![]() Drag and drop a DUF file, G8MaleA_pose.duf, onto the character to set it to A pose.Create a character in DAZ 3D, including the morphing and clothing. ![]() In the following steps, the G8 character from DAZ 3D is taken as an example. If the Skin, Eyes, Eyelashes, Teeth and Nails textures loaded by the Advanced Conversion are wrong or not ideal, then you can use the INI method to load the complete textures.If the textures' names do not follow the regulations, then the auto-loaded textures can be missing or wrong.It automatically detects and loads the textures applied to the DAZ.The target textures include Diffuse, Opacity, Bump or Normal, AO, Displacement, Specular, Metallic, Roughness maps (or Roughness map converted from Specular map).This conversion method applies to character's Skin, Eyes, Eyelashes, Teeth, Nails, Hair, Clothes, Accessories, Gloves and Shoes.Only DAZ G3 and G8 characters are compatible for converting to CC3 Base+ characters.The characteristics of ADVANCED conversion are: ![]() They also assigned with A pose for easier clothes modifications. The CC3 Base+ Characters have advanced topology and optimized bone orientation. Advanced Conversion to CC3 Base+ Characters (New for v3.3)
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